Physics in 3D Worlds - Relating Video Games to Schoolwork
Title: Physics in 3D Worlds - Relating Video Games to Schoolwork
Category: /Science & Technology/Computers and Cybernetics
Details: Words: 626 | Pages: 2 (approximately 235 words/page)
Physics in 3D Worlds - Relating Video Games to Schoolwork
Category: /Science & Technology/Computers and Cybernetics
Details: Words: 626 | Pages: 2 (approximately 235 words/page)
Physics in 3D Worlds - Relating Video Games to Schoolwork
<Tab/>Have you ever wondered what goes into the visual creation of those 3D worlds (and video games)? If you ever look closely at the 3D characters (and objects), you should be able to tell that there are some identifiable 3D shapes (especially with the older 3D worlds). If you ever get the chance to see wireframes, you'd be surprised to
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With physics, you could find out how difficult it would be to move a character (or 3D object) by going back through the coding for it's mass and then apply it to a physics formula for work. This can go even further into collisions, where you would have the program find out the speed (how intensly the controls are being pushed), the mass (a formula of volume and density of the 3D, geometric model), etc.....