Evaluatoin of Anno's Learning Games. A little review of educational sowtware. Personally opinionated
Title: Evaluatoin of Anno's Learning Games. A little review of educational sowtware. Personally opinionated
Category: /Science & Technology/Computers and Cybernetics
Details: Words: 645 | Pages: 2 (approximately 235 words/page)
Evaluatoin of Anno's Learning Games. A little review of educational sowtware. Personally opinionated
Category: /Science & Technology/Computers and Cybernetics
Details: Words: 645 | Pages: 2 (approximately 235 words/page)
Anno's Learning Games is a educational program for K-3, by Putnam New Media. It is available for both the Macintosh and MS-Windows platform. The activities are designed to strengthen student's logic and math skills in an enjoyable and entertaining way. The program is inspired by Mitsumasa Anno's book, Anno's Math Games. After booting the program, the user selects one of seven games by clicking on its icon. The interface is intuitive enough to learn in
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attention. The games are set up so that learning comes along with the fun. The program could stand alone in teaching the kinds of logic skills it deals with, but if the kids could discuss strategies among themselves then comprehension might improve. I also think that Anno's books could be tied into the lesson plan. If some of the kids get really good at logic, then maybe they can try some more conventional logic problems.
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